For the competitive analysis, I researched error pages from popular games like CS:GO, Apex Legends, and Overwatch to gather inspiration and establish UX benchmarks. I also considered Valorant’s target audience—gamers who appreciate high-energy aesthetics, clarity, and humor. In the ideation phase, I brainstormed creative concepts aligned with the game’s lore and visual style, incorporating in-game elements such as Agents or weapons, as well as humorous or lore-driven messages. I also focused on clear call-to-actions like “Return to Home” or “Check Match History.” For the design approach, I used Valorant’s vibrant colors, sharp typography, and high-tech UI elements, while considering interactive features like hover effects or subtle animations to increase engagement. Accessibility was a key priority, ensuring legible text, strong color contrast, and simple navigation.
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